Designed with simplicity, spaciousness, warmth, and optimisation in mind. These environments are for a technical training and science learning multiplayer VR project, built for Meta Quest. Meshes were kept low poly, using billboards and a maximum of 2 materials per environment, with packed yet detailed texture maps - all crafted within the project's design system. This was a team effort; some layout and mesh design aspects were originally conceived by a colleague at Bridge LT and later repurposed for the final environments. Made in 3ds Max, Maya and Unity.
VR Multiplayer Conference Room
VR Multiplayer Lobby + Portal Transition
VR Classroom