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VR Multiplayer Environments

Designed with simplicity, spaciousness, warmth, and optimisation in mind. These environments are for a technical training and science learning multiplayer VR project, built for Meta Quest. Meshes were kept low poly, using billboards and a maximum of 2 materials per environment, with packed yet detailed texture maps - all crafted within the project's design system. This was a team effort; some layout and mesh design aspects were originally conceived by a colleague at Bridge LT and later repurposed for the final environments. Made in 3ds Max, Maya and Unity.

VR Multiplayer Conference Room

VR Multiplayer Lobby + Portal Transition

VR Classroom

Lobby Textures

Lobby Textures

Classroom Mesh in Unity

Classroom Mesh in Unity

Design Systems For Reference (Not Made by Me)

Design Systems For Reference (Not Made by Me)

Classroom Textures

Classroom Textures