This AI trained robot interacts with the user in VR and AR.
One of the main requirements was making the robot seem friendly and knowledgable about technical subjects.
I wanted to make it retro-futuristic and decided to make its face a screen with waveform mouth animations. Because it's an AI assistant robot, giving responses in real-time, using such abstract mouth animations instead of visimes seemed like a good solution, steering away from the uncanny valley territory. I animated the mouth and eyes in After Effects and used it as a render texture that the developers can trigger according to the robot's actions and user input. I rigged the robot so that it works with Mixamo Animations for testing purposes.
The final modes were set up in Unity and exported as GLB models for WebAR.
Video with animations
The robot in a VR scene setting in Unity